Linux

OpenGL in C# on Linux using Visual Studio Code

1 minute read

I’ve been out of the .NET loop for a very long time. I would never have thought that it was so easy to get a .NET project up and running on Linux. But, I guess a decade of embracing Open Source at Microsoft changes things. Here are the steps I took to get an OpenGL window up and running on Ubuntu using .NET Core, VSCode, and OpenTK.

Read 266 more words...

Elementary OS First Impressions

4 minute read

elementary OS

It’s been about a week of using elementary OS and I’ve compiled a few of my first impressions. First off, I want to start off with that I understand that elementary is still somewhat immature, so don’t take any of the criticism as me putting the project on blast. Far from it, in fact, but more on that later.

Read 777 more words...

id Software: John Carmack’s Response to OpenGL issue

less than 1 minute read

Recently I’ve created a post about how id Software will no longer use OpenGL as their primary graphics API for game development. Here’s John Carmack’s response to the rumors:

There is certainly no plans for a commercially supported linux version of Rage, but there will very likely be a linux executable made available. It isn’t running at the moment, but we have had it compiled in the past. Running on additional platforms usually provides some code quality advantages, and it really only takes one interested programmer to make it happen.

The PC version is still OpenGL, but it is possible that could change before release. The actual API code is not very large, and the vertex / fragment code can be easily translated between cg/hlsl/glsl as necessary. I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support. There really won’t be any performance difference between GL 2.0 / GL 3.0 / D3D, so the api decision will be based on secondary factors, of which inertia is one.

John Carmack

This was posted as a comment on Slashdot.

id Software: bye OpenGL, bye Linux

1 minute read

John Carmack and the id Software company have always been great supporters of the OpenGL Graphics API. Alas, major development with the API stops here for the game developer.

id Software has been working on a new game engine that would “revolutionize” the gaming industry and provide many advanced features. One of its main features is that it can support a constant 60fps on console systems. It was also announced that their new engine will run on: PC, Mac, Xbox 360 and PlayStation 3. Eh, are we missing something important here?

Linux. Linux has always been a supported system when it came down to games from id Software. Yet according to Todd Hollenshead (id Software), id’s upcoming game “Rage” (which will be using idTech5) will be primarily a DirectX 9 game, not DirectX 10, nor OpenGL. Yet OpenGL will be used for the Mac release of both the engine and the game.

This could mean that OpenGL might become very unattractive in the game development community since there will be one less patron to support its Open cause.

One benefit from all this is that the game will be able to run on the Windows XP platform and not solely on Vista as all DirectX 10 games require. This, of course, is no consolidation for the Linux people who will now have to run the game on Windows.