NVSG: NVIDIA Scene Graph SDK 4.0
An update to NVIDIA’s powerful NVSG toolset has been released for usage with C++. The library takes advantage of OpenGL functionality and GPU optimizations to allow next-gen features to be displayed.
less than 1 minute read
An update to NVIDIA’s powerful NVSG toolset has been released for usage with C++. The library takes advantage of OpenGL functionality and GPU optimizations to allow next-gen features to be displayed.
4 minute read
I’ve been keeping track of my notes and daily tasks using a single method for over a decade, and it works pretty well for me. Someone close to me asked me how I keep track of everything without losing track, so I figured I’d outline it here. The system is easy to use and relatively loose but with enough structure to be consistent.
less than 1 minute read
A few updates for those folks who use any of my MkDocs plugins follow below.
9 minute read
I absolutely LOVE Foundry Virtual Tabletop (FoundryVTT). It is by far the best $50 I’ve spent on my tabletop role-playing hobby in years. I can gush about the software on and on, and perhaps I will in a future post. This post, however, focuses on something a bit more practical.
For years, I’ve hosted my instance on AWS, but with the change to their public IP address pricing, it doesn’t make sense to stay with them since DigitalOcean offers a beefier solution at a lower monthly cost.
9 minute read
I was recently invited to join Bluesky, a new social media platform. This was mostly motivated by the nightmare that Twitter has become over the past year or so. One of Bluesky’s nice features is the encouragement from the official team to build supplementary software. One way to do it is to build a custom feed. So, I set out to do just that: I built a feed that serves all posts related to TTRPGs on Bluesky. Here’s how I went about publishing mine on a DigitalOcean droplet using PM2, Nginx, and Let’s Encrypt.