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    Archive

    • 2026 (6)
      • mkdocs-live-edit-plugin 0.4.0 Release
      • California AB-1043 Knock-On Effects
      • Super Basic SDFs
      • Kinesis Advantage 360: 2 Years In
      • mkdocs-alias-plugin 0.10.0 Release
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      • MkDocs Plugins Updates
      • A Conversation with Bard
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    NVIDIA Opens Up GPU Gems

    2008-04-01 less than 1 minute read

    NVIDIA has decided to publish the acclaimed GPU Gems book on their website, free of charge. Go to the NVIDIA website to read it. Did I mention it was free? Its free.

    Tags: NVIDIA

    Updated: 2008-04-01

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    mkdocs-live-edit-plugin 0.4.0 Release

    2026-03-03 less than 1 minute read

    pypi

    The latest version of the mkdocs-live-edit-plugin, v0.4.0, is now available here on PyPI!

    Changes:

    • Feature: support for custom documentation file directories through the new option user_docs_dir
    • Bug fix: fix for a TypeError in the plugin config

    Furthermore, this latest version enables the usage of the mkdocs-live-wysiwyg-plugin, which, as its name implies, replaces the plain textarea in mkdocs-live-edit-plugin with a WYSIWYG Markdown editor. This plugin uses mkdocs-live-edit-plugin as a dependency; pretty cool stuff!

    mkdocs-live-edit-plugin is an MkDocs plugin that allows editing pages directly from the browser.

    California AB-1043 Knock-On Effects

    2026-03-02 4 minute read

    "Justice isn't blind, she carries a big stick" by Jason Rosenberg on Flickr Image Credit: “Justice isn’t blind, she carries a big stick” by Jason Rosenberg on Flickr

    Disclaimer: I am not a lawyer; this is not legal analysis, nor legal advice.

    The way too short and ambiguous California bill AB-1043 seems to have the potential to do real damage to the software industry. It aims to consolidate age-verification at the operating system and application distribution levels seemingly without understanding what either actually are.

    Read 891 more words...

    Super Basic SDFs

    2026-02-28 4 minute read

    A bunch of shapes generated using SDFs

    In a recent experimental 2D gamedev project, I wanted to play around with drawing a bunch of game entities purely algorithmically rather than creating sprites for each of them. One important technique I ended up using was Signed Distance Fields (SDFs). In this post, I’ll go over the most basic implementation (we’ll draw a circle!) and explain how and why it works.

    Read 917 more words...

    Kinesis Advantage 360: 2 Years In

    2026-02-26 1 minute read

    A bunch of notebooks

    In December of 2023, due to carpal tunnel, I switched from my Happy Hacking Keyboard setup to a Kinesis Advantage 360. It’s been two years and change, and I haven’t looked back. Well, kind of.

    Read 343 more words...

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