Carmack on OpenGL & Direct3D

less than 1 minute read

John Carmack, of DOOM, Wolfenstein, and Quake fame, has spoken out on the issue of Direct3D vs OpenGL in an interview with the folks at bit-tech. Check out the article here. Note that Carmack is still using OpenGL in his game engines because of cross-platform compatibility reasons, but prefers Direct3D’s more modern API.

It’s sad to see OpenGL in such a state of disrepair that even a contributor (id Software) to the specification denounces the standard.

P.S. Happy π day.

Epic Games’ New Unreal Engine at GDC 2011

less than 1 minute read

More news from this year’s Game Developers Conference shows some amazing next-gen graphics from Epic Games through their Unreal Engine. It’s certainly worth checking out the article at Tom’s Hardware right here.

OpenGL vs Direct3D: Where are we on Windows? (Win32)

5 minute read

It’s almost weekend, and time for a lighthearted post on the two realtime 3D computer graphics libraries that are available on Windows in 2011: OpenGL and Direct3D. The reason I mention the year is simply because of the fact that two years from now, this information will be as untrue as the Wikipedia article* on this matter due to rapid hardware and software developments. But for now, let’s bash it out.

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Hurry Up, AMD

1 minute read

You’ve heard of Intel’s recent “Cougar Point” chipset screwup causing all motherboards for Sandy Bridge-based Core i7 processors to be pulled from the market until next month when new parts will appear. We’ve also all read the reviews that show the new i7 processors to be very fast and beating AMD’s current lineup in terms of performance. So where does AMD stand?

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