C++ PImpl Template

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If you’re not familiar with the PImpl (private implementation) idiom, read this Wikipedia article first. While this is more or less “syntactic sugar” since the templates are expanded during compilation, but I think it makes for cleaner looking code.

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OpenGLBook.com Launch

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Just launched OpenGLBook.com, a website on learning OpenGL 4.0 programming in online book format. The first two chapters are online, new chapters to be released periodically.

Carmack on OpenGL & Direct3D

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John Carmack, of DOOM, Wolfenstein, and Quake fame, has spoken out on the issue of Direct3D vs OpenGL in an interview with the folks at bit-tech. Check out the article here. Note that Carmack is still using OpenGL in his game engines because of cross-platform compatibility reasons, but prefers Direct3D’s more modern API.

It’s sad to see OpenGL in such a state of disrepair that even a contributor (id Software) to the specification denounces the standard.

P.S. Happy π day.

Epic Games’ New Unreal Engine at GDC 2011

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More news from this year’s Game Developers Conference shows some amazing next-gen graphics from Epic Games through their Unreal Engine. It’s certainly worth checking out the article at Tom’s Hardware right here.